COMPUTER SCIENCE / GRAPHICS / PROGRAMMING
A collection of things I've built, broken, and figured out.
SELECTED
Realtime procedural planetary rendering using quadtrees in Python.
Procedural crack-free mesh generator for subdividable surfaces.
A recreation of Super Mario Bros. in Java
3D · OpenGL
A realtime procedural planetary rendering demo engine built using a quadtree-based Level-Of-Detail system in Python via OpenGL.
View on GitHub ↗
Graphics · Memory
A procedural crack-free mesh generator for generating surfaces with Level-Of-Detail, implemented in Odin.
Games · Physics
A Super Mario Bros.-like game implemented in Java using Box2D.